This book is broken into four primary sections addressing key topics that Linux programmers need to master: Linux nuts and bolts, the Linux kernel, the Linux desktop, and Linux for the Web Effective examples help get readers up to speed with building software on a Linux-based system while using the tools and utilities that contribute to streamlining the software development process Discusses using emulation and virtualization technologies for kernel development and application testing Includes useful insights aimed at helping readers understand how their applications code fits in with the rest of the software stack Examines cross-compilation, dynamic device insertion and removal, key Linux projects (such as Project Utopia), and the internationalization capabilitiespresent in the GNOME desktop
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圖書目錄
Acknowledgments Introduction Chapter 1: Working with Linux Chapter 2: Toolchains Chapter 3: Portability Chapter 4: Software Configuration Management Chapter 5: Network Programming Chapter 6: Databases Chapter 7: Kernel Development Chapter 8: Kernel Interfaces Chapter 9: Linux Kernel Modules Chapter 10: Debugging Chapter 11: The GNOME Developer Platform Chapter 12: The FreeDesktop Project Chapter 13: Graphics and Audio Chapter 14: LAMP Index GNU