David Bourg是MiNO Marine公司的擁有者,這是一家從事造船工程和海事服務的公司。他還在20世紀90年代創(chuàng)辦了一家開發(fā)兒童游戲、賭博游戲和多種PC到Mac接口的公司。他是《游戲開發(fā)中的人工智能》(O'Reilly出版社)一書的作者之一。Bryan Bywalec是MiNO Marine公司的架構(gòu)師,在那里對物理世界的精確模擬是日常工作所必需的。他對物理充滿激情,他喜歡修改那些讓物理擔當主角的游戲(比如《Kerble Space Program》)。
圖書目錄
Preface Part Ⅰ.Fundamentals 1. Basic Concepts Newton's Laws of Motion Units and Measures Coordinate System Vectors Derivatives and Integrals Mass, Center of Mass, and Moment of Inertia Newton's Second Law of Motion Inertia Tensor Relativistic Time 2. Kinematics Velocity and Acceleration Constant Acceleration Nonconstant Acceleration 2D Particle Kinematics 3D Particle Kinematics X Components Y Components Z Components The Vectors Hitting the Target Kinematic Particle Explosion Rigid-Body Kinematics Local Coordinate Axes Angular Velocity and Acceleration 3. Force Forces Force Fields Friction Fluid Dynamic Drag Pressure Buoyancy Springs and Dampers Force and Torque Summary 4. Kinetics Particle Kinetics in 2D Particle Kinetics in 3D X Components Y Components Z Components Cannon Revised Rigid-Body Kinetics 5. Collisions Impulse-Momentum Principle Impact Linear and Angular Impulse Friction 6. Projectiles Simple Trajectories Drag Magnus Effect Variable Mass Part Ⅱ.Rigid-BodyDynamics 7. Real-Time Simulations Integrating the Equations of Motion Euler's Method Better Methods …… 8. Particles 9. 2D Rigid-Body Simulator 10. Implementing Collision Response 11. Rotation in 3D Rigid-Body Simulators 12. 3D Rigid-BodySimulator 13. Connecting Objects 14. Physics Engines Part Ⅲ.Physical Modeling 15. Aircraft 16. Ships and Boats 17. Cars and Hovercraft 18. Guns and Explosions 19. Sports Part Ⅳ.Digital Physics 20. Touch Screens 21. Accelerometers 22. Gaming from One Place to Another 23. Pressure Sensors and Load Cells 24. 3D Display 25. Optical Tracking 26. Sound A. Vector Operations B. Matrix Operations C. Quaternion Operations Bibliography Index