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文化遺產(chǎn)數(shù)字化保護(hù)技術(shù)(英文版)

文化遺產(chǎn)數(shù)字化保護(hù)技術(shù)(英文版)

定 價:¥68.00

作 者: 周明全 等著
出版社: 高等教育出版社
叢編項:
標(biāo) 簽: 工業(yè)技術(shù)理論 科技

ISBN: 9787040318791 出版時間: 2012-07-01 包裝: 精裝
開本: 16開 頁數(shù): 259 字?jǐn)?shù):  

內(nèi)容簡介

  《文化遺產(chǎn)數(shù)字化保護(hù)技術(shù)(英文版)》系統(tǒng)總結(jié)文化遺產(chǎn)數(shù)字化保護(hù)方面的新技術(shù)與新進(jìn)展,結(jié)合作者多年從事文化遺產(chǎn)數(shù)字化保護(hù)的應(yīng)用實踐,歸納提煉技術(shù)基礎(chǔ)體系和專題應(yīng)用技術(shù),從不同角度介紹文化遺產(chǎn)數(shù)字化保護(hù)中所使用的有關(guān)技術(shù)和方法。內(nèi)容涉及計算機(jī)圖形學(xué)、圖像處理和虛擬現(xiàn)實的學(xué)科應(yīng)用,數(shù)字化建模、虛擬修復(fù)、輔助管理、數(shù)字展示等技術(shù)框架,關(guān)鍵技術(shù)和典型系統(tǒng)應(yīng)用,適合從事計算機(jī)應(yīng)用、博物館學(xué)和考古學(xué)領(lǐng)域的學(xué)生和研究人員學(xué)習(xí)參考。

作者簡介

  Mingquan Zhou(周明全)教授,博士生導(dǎo)師,北京師范,欠學(xué)信息科學(xué)與技術(shù)學(xué)院院長,教育部虛擬現(xiàn)實應(yīng)用工程研究中心主任,北京市文化遺產(chǎn)數(shù)字化保護(hù)與虛擬現(xiàn)實重點(diǎn)實驗室主任,教育部計算機(jī)科學(xué)與技術(shù)委員會軟件工程教學(xué)指導(dǎo)委員會委員,長期從事計算機(jī)可視化技術(shù)、軟件工程、中炙信息處理等重要領(lǐng)域的基礎(chǔ)理論及其應(yīng)用工程的創(chuàng)新性研究。

圖書目錄

1 Introduction
1.1 Review of Cultural Heritage Using Digital Protection
1.2 Meaning and Value of Cultural Heritages Digital Protection
1.3 Targets of Digital Cultural Heritage Protection
1.4 Status of Digital Cultural Heritage Protection
1.4.1 Status oflnternational Digital Cultural Heritage Protection
1.4.2 Status of Digital Cultural Heritage Protection in China
1.5 Strategies and Requirements of Digital Preservation of Cultural Heritage
1.6 Research Contents of Digital Preservation in Reference to Cultural Heritage
1.6.1 Digital Acquisition, Record and Preservation
1.6.2 Digital Reconstruction and Appearance
References
2 Fundamentals of Digital Preservation of Cultural Heritage
2.1 Representations of Cultural Relics and Ancient Ruins
2.1.1 Polygon Mesh and Triangle Mesh
2.1.2 Point Cloud
2.1.3 Surface Representation
2.1.4 Constructive Solid Geometry Representation
2.1.5 Volume Graphics
2.1.6 Procedural Modeling
2.2 Three-dimensional Geometry Processing
2.2.1 Geometric Processing on Triangle Mesh
2.2.2 Geometric Processing on Point Cloud
2.2.3 Processing in Volume Graphics
2.2.4 Parametric Surface
2.2.5 Implicit Surface
2.3 Rendering Technology
2.3.1 Methods of Rendering
2.3.2 Rendering Acceleration
2.4 Computer Animation and Simulation Technology
2.4.1 Physics Based Animation
2.4.2 Character Animation
2.4.3 Group Animation
2.5 Content-Based 3D Model Retrieval Technology
References
3 Digitization of Cultural Heritage
3.1 Digitization Technology
3.2 Three-Dimension Based on Range Image Reconstruction
3.3 3D Reconstruction Technology Based on 2D Images
3.3.1 Stereo matching
3.3.2 Camera calibration
3.3.3 Three-dimension reconstruction based on images
3.4 Digitalization of Cultural Site Scenes
3.4.1 Generation of 3D Terrain
3.4.2 Agent Modeling of Historic Sites
3.4.3 Cultural Heritage and Other Objects' Modeling
3.4.4 Seamless Integration of Scene Modeling
References
4 Digital Management of Cultural Heritage Protection
4.1 Digital Auxiliary Investigation
4.1.1 Research Contents of Digital Auxiliary Investigation
4.1.2 Functions of Digital Auxiliary Investigation Platform
4.1.3 Key Techniques
4.2 Digital Environmental Archaeology
4.2.1 Concept of Digital Environmental Archaeology
……
5 Virtual Rigid Artifact Restoration Technology
6 Virtual Restoration Techniques of Calligraphy and Painting
7 Digital Museum
8 Application Examples of Cultural Heritage Digitization Protection

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