注冊(cè) | 登錄讀書好,好讀書,讀好書!
讀書網(wǎng)-DuShu.com
當(dāng)前位置: 首頁(yè)出版圖書科學(xué)技術(shù)計(jì)算機(jī)/網(wǎng)絡(luò)圖形圖像、多媒體、網(wǎng)頁(yè)制作其他處理軟件計(jì)算機(jī)圖形學(xué):算法與實(shí)現(xiàn)

計(jì)算機(jī)圖形學(xué):算法與實(shí)現(xiàn)

計(jì)算機(jī)圖形學(xué):算法與實(shí)現(xiàn)

定 價(jià):¥59.00

作 者: (?。┠驴撕諣柤?,(印)賈納 著
出版社: 清華大學(xué)出版社
叢編項(xiàng):
標(biāo) 簽: 計(jì)算機(jī)

ISBN: 9787302274872 出版時(shí)間: 2012-01-01 包裝: 平裝
開本: 16開 頁(yè)數(shù): 583 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  《計(jì)算機(jī)圖形學(xué):算法與實(shí)現(xiàn)(英文影印版)》是在多年的教學(xué)經(jīng)驗(yàn)基礎(chǔ)上,從方便讀者接受和理解的角度來(lái)編寫的,每章先以淺顯的語(yǔ)言介紹計(jì)算機(jī)圖形學(xué)的算法,然后以豐富的示例闡述計(jì)算機(jī)圖形學(xué)基本算法的C++語(yǔ)言實(shí)現(xiàn),這不僅增加了本書趣味性,而且還使本書非常具有的實(shí)用性,很多計(jì)算機(jī)圖形學(xué)的算法實(shí)現(xiàn)代碼,讀者可以直接應(yīng)用到自己的編程中,真正做到計(jì)算機(jī)圖形學(xué)的算法與實(shí)現(xiàn)完美結(jié)合,非常適合作為“計(jì)算機(jī)圖形學(xué)”課程的教材。

作者簡(jiǎn)介

暫缺《計(jì)算機(jī)圖形學(xué):算法與實(shí)現(xiàn)》作者簡(jiǎn)介

圖書目錄

preface xi
1 introduction to windows programming
1.1 prologue
1.2 windows operating system--the universal graphical userinterface
1.3 windows os----intepnals
1.4 windows programming
1.4.1 data type notation
1.4.2 predefined constants
1.4.3 windows programming architecture
1.4.4 creating project in visual studio
1.4.5 other ide and compiler options
1.4.6 message-driven programming
1.5 first windows program
1.5.1 implementation
1.5.2 program description
1.6 typing characters in window
1.6.1 implementation
1.6.2 program description
1.7 my first menu
1.7.1 implementation
1.7.2 program description
1.8 summary
1.9 review questions and exercises
2 two-dimensional geometric transformations 33--
2.1 prologue
2.2 tp. anslation
2.2.1 implementation
2.2.2 program description
2.3 reflection
2.3.1 implementation
2.3.2 program description
2.4 rotation
2.4.1 implementation
2.4.2 program description
2.5 scaling
2.5.1 implementation
2.5.2 program description
2.6 zooming
2.6.1 implementation
2.6.2 program description
2.7 rubber banding
2.7.1 implementation
2.7.2 program description
2.8 summary
2.9 review questions and exercises
3 line drawing algorithms
3.1 prologue
3.2 scm conversion algorithm: a simple line drawing algorithm
3.3 bresenham's scm conversion algorithm
3.3.1 implementation
3.3.2 program description
3.4 bar chart
3.4.1 implementation
3.4.2 program description
3.5 summary
3.6 review questions and exercises
4 circle drawing algorithms
4.1 prologue
4.2 bresenham's circle drawing algorrmm
4.2.1 implementation
4.2.2 program description
4.3 bresenham's ellipse drawing algorithm
4.3.1 implementation
4.3.2 program description
4.4 arc
4.4.1 implementation
4.4.2 program description
4.5 pie chart
4.5.1 implementation
4.5.2 program description
4.6 projected pie implementation
4.6.1 program description
4.7 summary
4.8 review questions and exercises
5 drawing curves
5.1 prologue
5.2 b-spline curve
5.2.1 implementation
5.2.2 program description
5.3 bezier curve
5.3.1 implementation
5.3.2 program description
5.4 summary
5.5 review questions arm exercises
6 filling algorithms
6.1 prologue
6.2 seed fill algorithm
6.2.1 implementation
6.2.2 program description
6.3 scan line polygon fill algorithm
6.3.1 implementation
6.3.2 program description
6.4 summary
6.5 review questions and exercises
7 clipping algorithms
7.1 prologue
7.2 viewport clipping
7.2.1 implementation
7.2.2 program description
7.3 mn)point subdivision line clipping
7.3.1 implementation
7.3.2 program description
7.4 sutherland-cohen line clipping
7.4.1 implementation
7.4.2 program description
7.5 summary
7.6 review questions ant) exercises
8 three-dimensional graphics
8.1 prologue
8.2 3d coordinate system
8.3 displaying 3d objects
8.4 3d transformations
8.4.1 3d translation
8.4.2 3d rotation
8.4.3 3d scaling
8.5 3d object to 2d image projection
8.5.1 worm coordinate to 3d viewpoint-based coordinate
transformation
8.5.2 viewpoint-based coordinate system to 2d imagetransformation
8.6 displaying cube in 2d screen
8.6.1 implementation
8.6.2 program description
8.7 displaying sphere in 2d screen
8.7.1 implementation
8.7.2 program description
8.8 viewing transformations
8.9 implementation of other geometric shapes
8.9.1 implementation
8.9.2 program description
8.10 summary
8.11 review questions and exercises
9 hidden surface removal
9.1 prologue
9.2 z-buffer
9.3 z-buffer algorithm for cube
9.3.1 implementation
9.3.2 program description
9.4 z-buffer algorithm for sphere
9.4.1 implementation
9.4.2 program description
9.5 ray tracing
9.6 ray tracing algorithm for cube
9.6.1 implementation
9.6.2 program description
9.7 ray tracing algorithm for sphere
9.7.1 implementation
9.7.2 program description
9.8 summary
9.9 review questions and exercises
10 illumination and shading
10.1 prologue
10.2 illumination
10.3 modelling a shiny surface
10.3.1 phong illumination model
10.4 phong illumination for cube
10.4.1 implementation
10.5 phong illumination for sphere
10.5.1 implementation
10.5.2 program description
10.6 summary
10.7 review questions and exercises
suggested further reading
index 

本目錄推薦

掃描二維碼
Copyright ? 讀書網(wǎng) m.ranfinancial.com 2005-2020, All Rights Reserved.
鄂ICP備15019699號(hào) 鄂公網(wǎng)安備 42010302001612號(hào)