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Java2核心技術(shù)卷I:基礎(chǔ)知識(第7版 英文版)

Java2核心技術(shù)卷I:基礎(chǔ)知識(第7版 英文版)

定 價:¥85.00

作 者: (美)霍斯特曼,(美)康奈爾 著
出版社: 人民郵電出版社
叢編項:
標 簽: Java 2

ISBN: 9787115149534 出版時間: 2006-07-01 包裝: 膠版紙
開本: 16 頁數(shù): 762 字數(shù):  

內(nèi)容簡介

  本書是Java技術(shù)經(jīng)典參考書,多年暢銷不衰。第7版在保留以前版本風(fēng)格的基礎(chǔ)上,涵蓋Java 2開發(fā)平臺標準版J2SE 5.0的基礎(chǔ)知識,主要內(nèi)容包括面向?qū)ο蟪绦蛟O(shè)計、反射與代理、接口與內(nèi)部類、事件監(jiān)聽器模型、使用Swing UI工具箱進行圖形用戶界面設(shè)計、異常處理、流輸入/輸出和對象序列化、泛型程序設(shè)計等。本書涵蓋了Java 2平臺標準版(J2SE)的全部基礎(chǔ)知識。作為一本精練的技術(shù)指南和值得信賴的參考書籍,本書的突出特色是提供了大量的實際案例。其中,重要的語言和庫功能都通過簡潔且恰如其分的示例程序來闡述。最重要的是,所有程序都已經(jīng)被升級為J2SE 5.0,它們將成為程序員獨立編寫代碼的良好開端。本書主要面向希望編寫實際代碼以解決實際問題的程序員。本書內(nèi)容翔實、深入淺出,附有大量程序?qū)嵗?,極具實用價值,是Java初學(xué)者和Java程序員的必備參考書。

作者簡介

暫缺《Java2核心技術(shù)卷I:基礎(chǔ)知識(第7版 英文版)》作者簡介

圖書目錄

Contents
Chapter 1
An Introduction to Java
Java as Programming Platform
The Java “White Paper”Buzzwords
Java and the Internet
A Short History of Java
Common Misconceptions About Java
Chapter 2
The Java Programming Environment
Installing the Java Deveioment Kit
Choosing a Development Environment
Using the Command-Line
Using an Integrated Development Environment
Compiling and Running Programs from a Text Editor
Running a Graphical Application
Building and Running Applets
Chapter 3
Fundamental Programming Structures in Java
A Simple Java Program
Comments
Data Types
Variables
Operators
Strings
Input and Output
Control Flow
Big Numbers
Arrays
Chajpter 4
Objects and  Classes
Introduction to Object-Oriented Programming
Using Predefined Classes
Defining Your Own Classes
Static Fields and Methods
Method Parameters
Object Construction
Packages
Documentation Comments
Class Design Hints
Chater 5
Inheritance
Classes,Superclasses,and Subclasses
Object:The Cosmic Superclass
Generic Array Lists
Object Wrappers and Autoboxing
Reflection
Enumeration Classes
Design Hints for Inheritance
Chapter 6
Interfaces and Inner Classes
Interfaces
Object Cloning
Interfaces and Callbacks
Inner Classes
Proxies
Chapter 7
Graphics Programming
Introducing Swing
Creating a Frame
Positioning a Frame
Displaying Information in a Panel
Working with 2D Shapes
Using Color
Using Special Fonts for Text
Doing More with Images
Chapter 8
Event Handling
Basics of Event Handling
The AWT Event Hierarchy
Semantic and Low-Level Events in the AWT
Low-Level Event Types
Actions
Multicasting
Implementing Event Sources
Chapter  9
User Interface Components with Swing
The Model-View-Controller Design Pattern
Introduction to Layout Management
Text Input
Choice Components
Menus
Sophisticated Layout Management
Dialog Boxes
Chapter 10
Deploying Applets and Applications
Applet Basics
The Applet HTML Tags and Atributes
Multimedia
The Applet Context
JAR Files
Application Packaging
Java Web Start
Storage of Application references
Chapter 11
Exceptions and Debugging
Dealing with Errors
Catching Exceptions
Tips for Using Exceptions
Logging
Using Assertions
Debugging Techniques
Using a Debugger
Chapter 12
Streams and Files
Streams
The Complete Stream Zoo
ZIP File Streams
Use of Streams
Object Streams
File Management
New I/O
Regular Expressions
Chapter 13
Generic Programming
Why Generic Programming?
Definition of a Simple Generic Class
Generic Methods
Bounds for Type Variables
Generic Code and the Virtual Machine
Restrictions and Limitations
Inheritance Rules for Generic Types
Wildcard Types
Reflection and Generics
Appendix A
Java Keywords
Appendix  B
Retrofitting JDK5.0 Code
Enhanced for Loop
Generic Array Lists
Variable Parameter Lists
Covariant Return Types
Static Import
Console Input
Formatted Output
Unicode Code Points
Building Strings
Index

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