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OOP with Microsoft Visual Basic .NET and Microsoft Visual C# .NET Step by Step(影印版)

OOP with Microsoft Visual Basic .NET and Microsoft Visual C# .NET Step by Step(影印版)

定 價:¥110.00

作 者: Robin A. Reynolds-Haertle
出版社: Microsoft Press
叢編項: Microsoft.net
標(biāo) 簽: VB.NET

ISBN: 9787506254632 出版時間: 2002-06-01 包裝:
開本: 16開 頁數(shù): 394 字?jǐn)?shù):  

內(nèi)容簡介

  Embark upon object-oriented programming in the .NET era with this straightforward, accessible guide. Progress at your own pace from the basics through advanced OOP concepts with the help of clear instructions, candid reference notes and design tips, and engaging programming examples. Learn how to take full advantage of the objects provided by Visual Basic .NET and Visual C# .NET-or how to create and implement your own objects. In less time than you thought possible, you'll absorb object-oriented design concepts and terminology and understand how to construct elegant object-oriented programs with two of the most powerful development languages.

作者簡介

暫缺《OOP with Microsoft Visual Basic .NET and Microsoft Visual C# .NET Step by Step(影印版)》作者簡介

圖書目錄

CHAPTER 1 Writing Your First Object-Oriented Program 
Reading Books: Your First Object-Oriented Program 
Using the Class View 
Creating the ReadBooks Program 
CHAPTER 2 Creating Class Instances with Constructors 
Constructors 
Reading Books: Another Implementation 
Reference and Value Types 
Understanding Array Declarations 
CHAPTER 3 Creating Fields and Properties 
Design Considerations for Properties 
Code Analysis: A Host of Properties 
Code Analysis: Using Indexers and Default Properties 
CHAPTER 4 Working with Methods 
A Deck of Cards 
CHAPTER 5 Using Inheritance to Create Specialized Classes 
Inheritance: An Overview 
BankAccount: A Simple Example 
Inherit from a Control: The RoundButton Class 
CHAPTER 6 Designing Base Classes as Abstract Classes 
Abstract Classes 
The BankAccount Class Revisited 
A Typed Collection Class 
CHAPTER 7 Responding to Changes with Events and Exceptions 
Fire on the Tracks! An Event-Driven Application 
Setting Up Event Methods Without Using the Designer 
Exceptions-When Things Go Wrong 
CHAPTER 8 Putting It All Together with Components 
The Memory Game 
The Games Class Library 
The Memory Game Application 
CHAPTER 9 Providing Services Using Interfaces 
An IMoveable Interface 
.NET Framework Interfaces 
Two Other Uses of Interfaces 
CHAPTER 10 Using Classes Interchangeably Through Polymorphism 
Pattern Maker 
Pattern Maker Design 
The Base Classes 
The Derived Classes 
The User Interface 
CHAPTER 11 Using Shared and Static Members 
Shared and Static Members 
A More Interesting Point 
A More Efficient Card 
The Singleton Pattern 
Design Considerations 
CHAPTER 12 Overloading Operators with Visual C# 
A Short Lesson on Vectors 
Vector Algebra Application 
CHAPTER 13 Saving Instance Data 
Serialization 
DataSets 
CHAPTER 14 Reducing Complexity by Design 
The .NET Design Guidelines 
Refactoring 
Design Patterns 
APPENDIX 
Additional Resources 
Books 
Organizations 
INDEX

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