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作者簡介
暫缺《Java 編程習題與解答》作者簡介
圖書目錄
Chapter 1 Getting Started 1.1 THE JAVA PROGRAMMING LANGUAGE 1.2 DOWNLOADING THE JAVA DEVELOPMENT KIT 1.3 INSTALLING THE JDK 1.4 CREATING AND RUNNING A PROGRAM IN MICROSOFT WINDOWS 1.5 TROUBLESHOOTING 1.6 ANALYSIS OF THE He11oworld PROGRAM 1.7 COMMENTS 1.8 PROGRAMS WITH INPUT 1.9 NUMERIC INPUT 1.10 VARIABLES AND OBJECTS 1.11 ARIrnMEnC AND ASSIGNMENT OPERATORS Cbapter 2 Strngs 2.1 THE String CLASS 2.2 SUBSTRINGS 2.3 CHANGING CASE 2.4 CONCATENATION 2.5 LOCATING A CHARACTER WITHIN A STRING 2.6 REPLACING CHARACTERS IN A STRING 2.7 REPRESENTING A PRIMITIVE VALUE IN A STRING 2.8 SUMMARY OF THE String CLASS METHODS 2.9 THE StringBuffer CLASS 2.10 SUMMARY OFTHE StringBuffer CLASS METHODS Chapter 3 Selection 3.1 THE if STATEMENT 3.2 THE if... e1se STATEMENT 3.3 THE if... e1se if... STATEMENT COMBINATION 3.4 NESTED CONDInONALS 3.5 COMPOUND STATEMENTS 3.6 OPERATORS 3.7 ORDER OF EVALUATION 3.8 boo1ean VARIABLES 3.9 THE CONDITIONAL OPERATOR 3.10 ASSIGNMENT OPERATORS 3.1l THE switch STATEMENT Chapter 4 Iteration 4.1 THE for STATEMENT 4.2 THE whi1e STATEMENT 4.3 SOME NUMBER CRUNCHING 4.4 THE do.. .while STATEMENT 4.5 MORE NUMBER CRUNCHING 4.6 NESTED LOOPS Chapter 5 Methods 5.1 SIMPLE EXAMPLES 5.2 LOCAL VARIABLES 5.3 METHODS OFTEN INVOKE OTHER METHODS 5.4 METHODS THAT INVOKE THEMSELVES 5.5 boo1ean METHODS 5.6 void METHODS 5.7 OVERLOADING Chapter 6 Classes 6.1 CLASSES 6.2 DECLARATIONS 6.3 MODIFIERS 6.4 CONSTRUCTORS 6.5 COPY CONSTRUCTORS 6.6 DEFAULT CONSTRUCTORS 6.7 CLASS INVARlANTS 6.8 IDENTITY, EQUALITY, AND EQUIVALENCE 6.9 MORE CLASS INVARIANTS 6.10 WRAPPER CLASSES Cbapter 7 Composition and Inheritance 7.1 COMPOSITION 7.2 RECURSIVECLASSES 7.3 INHERITANCE 7.4 OVERRIDING FIELDS AND METHODS 7.5 THE super KEYWORD 7.6 INHERITANCE VERSUS COMPOSITION 7.7 CLASS HIERARCHIES 7.8 THE Object CLASS 7.9 THE JAVA CLASS HIERARCHY 7.10 THE c1one() AND equals () METHODS Chapter 8 Arrays and Vectors 8.1 CHARACTER ARRAYS 8.2 PROPERTIES OF ARRAYS IN JAVA 8.3 COPYING AN ARRAY 8.4 THE Vector CLASS 8.5 THE SIZE AND CAPACITY OF A Vector OBJECT 8.6 CHANGES TO THE Vector CLASS IN JAVA 1.2 8.7 TWO-DIMENSIONAL ARRAYS Chapter 9 Graphics 9.1 THE AWT LIBRARIES 9.2 THE Frame CLASS 9.3 THE Co1or CLASS 9.4 COMPONENTS 9.5 THE Button CLASS 9.6 MANAGING LAYOUTS 9.7 EVENT-DRIVEN PROGRAMMING 9.8 THE TextField CLASS Chapter 10 Applets,Threads, and Exceptious 10.1 APPLETS 10.2 THE Applet CLASS 10.3 THE Thread CLASS 10.4 EXCEPTIONS Appendix A Acronyms Appendix B The JBuilder IDE Appendix C The CodeWarrior IDE Appendix D Computer Numbers D.1 THE FINITE AND THE INFINITE D.2 NUMBERTYPES D.3 RANGES OF INTEGER TYPES D.4 INTEGER OVERFLOW D.5 RANGES OF FLOATING-POINT TYPES D.6 THE INFINITY AND NaN CONSTANTS Appendix E Unicode Appendix F References Index