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Softimage 3D 3.8完全自學(xué)手冊(cè)

Softimage 3D 3.8完全自學(xué)手冊(cè)

定 價(jià):¥30.00

作 者: 新窗口工作室編著
出版社: 北京希望電子出版社
叢編項(xiàng): 希望計(jì)算機(jī)動(dòng)畫教室系列
標(biāo) 簽: 三維

ISBN: 9787900024831 出版時(shí)間: 1999-10-01 包裝: 平裝
開本: 26cm 頁(yè)數(shù): 210 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  內(nèi)容簡(jiǎn)介本書主要介紹了Softimage3D高級(jí)動(dòng)畫制作軟件的各模式命令及對(duì)話框功能詳解,書中內(nèi)容不僅適用于3.8版,而且適用于以前的3.x版。為了便于讀者學(xué)習(xí)和使用,我們將Softimage3D的各模式、命令、對(duì)話框都作了相應(yīng)的漢化,書中均以中英文對(duì)照的形式呈現(xiàn)給你。本書共分七章及附錄部分,內(nèi)容包括:S0ftimage3D五大模式的命令及對(duì)話框詳解、粒子系統(tǒng)的使用、外掛模塊的安裝及使用。本書內(nèi)容豐富,圖文對(duì)照,不但是廣大三維設(shè)計(jì)人員比較好的自學(xué)指南和S0ftimage3D中高級(jí)用戶的案頭必備速查手冊(cè),同時(shí)也是大專院校、美術(shù)院校相關(guān)專業(yè)師生自學(xué)、教學(xué)參考書和社會(huì)相關(guān)領(lǐng)域培訓(xùn)班的教材。本書配套光盤內(nèi)容:1.Softimage3D3.8命令、對(duì)話框速查;2.電影動(dòng)畫特效欣賞。

作者簡(jiǎn)介

暫缺《Softimage 3D 3.8完全自學(xué)手冊(cè)》作者簡(jiǎn)介

圖書目錄

    第一章 MODEL (建模)模式詳解
    1.1快速認(rèn)識(shí)SOFTIMAGE 3D
    1.2MODEL(建模)模式命令詳解
    Get
    Get->Scene
    Get->Element
    Get->DB Manager
    Get->DB Exchange'
    Get->Substitution
    Get->Substitirtion ->Down/Up
    Get->Text
    Get->Primitive
    Get->Primitive->Circle
    Get->Primitive->Arc
    Get->Primitive->Spiral
    Get->Primitive->Square
    Get->Primitive->Cube
    Get->Primitive->Sphere
    Get->Primitive->Cylinder
    Get->Primitive->Cone
    Get->Primitive->rorus
    Get->Primitive->Tetrahedron
    Get->Primitive->Octahedron
    Get->Primitive-> Icosahedron
    Get->Primitive->Dodecahedron
    Get->P->imitive->Grid
    Get->Prmitive->Null
    Get->Scene(Latestvers.)
    Save
    Save->Scene
    Save->Selected Models
    Save->Selected Elements
    Duplicate
    Duplicate->nmmediate
    Duplicate->Repetition
    Duplicate->From Animation
    Duplicate->Instance
    Duplicate->nstance Repetition
    Duplicate->Instance From Animation
    Duplicate->Expand
    Duplicate->Expand All
    Duplicate->Swap
    Dup 1 i cate->Setup
    Delete
    Delete->Selection
    Delete->All
    Show
    Show->Point
    Show->Line
    Show->Centre
    Show->Null
    Show->No->nal
    Show->Tag
    Show->Link
    Show->Cone
    Show->Lattice
    Show->Polygon
    Show->Edge Flags
    Show->Surface
    Show->Skeleton
    Show->Controls
    ShoT->Modified Area
    Show->Point (Unselected
    Show->ine (Unselected)
    Show->Tag (Unselected)
    Show->one (Unselected)
    Info
    Info->Selection
    Info->Scenf,
    Info->Elements
    Info->Textures
    Info->Points
    Info->Fcurve Buffer
    Info->Distance
    Info->Intersection
    Info->Supra Keys
    Info->ser Swift Keys
    Info->cFcurve
    Info->Mental Ray
    Display
    Display->ide
    Display->Bounding Box
    Display->Ghost
    Draw
    OTsw->Curve
    Draw->Polygon
    Draw->Open/Close
    Draw->Extract
    Draw->Convert to Face
    Draw->Attach Hole
    Draw->Merge Curves
    Draw->Cut
    Draw->Merge Surfaces
    Draw->Zip Surfaces
    Draw->Drafting
    Draw->Detach/Delete Hole
    Draw->Project on NURBS Surface
    Draw->rim NURBS Surface
    Draw->Delete Projected Curves
    Draw->Delete Trim Curves
    Meta-Clay
    Meta-Clay->Setup
    Meta-Clay->Add Element
    Meta-Clay->Add System
    Meta-Clay->Turn ON Surfaces
    Meta-Clay->urn OFF Surfaces
    Meta-Clay->Show influence
    Meta-Clay->Fast interaction
    Meta-Clay->Grouping
    Meta-Clay ->Save System Shape
    Meta-Clay ->Pick System Shape
    Meta-Clay->Preserve Volume
    Meta-Clay->Convert to Polygon
    Meta-Clay->Read Metaball File
    Surface
    Surface->Extrusion
    Surface->Revolution
    Surface->Skin
    Surface->Four-S i ded
    Edit
    Edit->Move Point
    Edit->Delete Point
    Edit->Add Point
    Edit->Coordinate
    Edit->NURBS Weight
    Edit->Move Tag Only
    Edit->Proportional
    Edit->Proportional Setup
    Tag
    Tag->Points
    Tag->Rect
    Tag->All
    Tag->Clear
    Tag->^nverse
    Tag->Set Cluster
    Tag->Cluster List
    Effect
    Effect->Rounding
    Effect->lane Clipping
    Effect->Freeze
    Effect->nverse
    Effect->Bevel
    Effect->Convert
    Effect->Randomize
    Effect->Synimetry
    Effect->Cleanup
    Effect->Subdivision
    Effect->Merge
    Effec'->^AlignBent
    Effect->0rder
    Effect->Curve Controls
    Effect->Recompute Normal
    Effect->Reparameterization
    Effect->Custom
    Boolean
    Boolean->Static
    Boolean->Ani^^lation
    Boolean->Info Animation
    Lattice
    Lattice->Node/Branch
    Deformation
    Deformation->by Curve/by Surface
    Polygon
    Polygon-->Vertex
    Polygon->Edge
    Polygon->Polygon
    Polygon->Select by Tag Vertex
    Polygon->Selecf by Rectangle
    Polygon->Select by Raycasting
    History
    History->ndo
    History->Redo
    History->Dispose
    History->Setup
    Preferences
    Preferences->Hierarchy Compensation
    Preferences->ierarchy Manipulation
    Preferences->Continuous Rotation
    Preferences->Interactive Update
    Preferences->Increments
    Preferences->Classic Scaling
    Preferences->Right-Handed Surface
    Preferences->Busy Cursor
    Preferences->Zoom on Cursor
    Preferences->Mouse
    Preferences->Desktop Colours
    Preferences->Create Modelling Relation
    Preferences->Animation
    Preferences->Auto Save
    Preferences->Setup File
    Preferences->Keyboard Setup
    Camera
    Camera->Frame Selection
    Camera->Frame All
    Camera->Rect Zoom
    Canlera->Zoom
    Camera-Orbit
    Camera->Tracking
    Camera->Dolly Dolly
    Cffloera->Roll
    Caaiera->Show Camera
    CBlaera->Select Camera
    Camera->Select interest
    Camera->Settings
    Camera->Picture Format
    Camera->Reset
    Camera->To Origin
    Light
    Light->Define
    Light->Edit
    Light->Associate/Disassociate
    scaLex/y/z
    Rotx/y/z
    TransX/Y/Z
    Single
    Multi
    Select
    Select ->Toggle Mode
    Select ->Select Mode
    Select ->Unselect Mode
    Select ->All
    Select ->Cllear
    Select ->Toggle
    Select ->Set Named Selection
    Select ->Multi-Node
    Parent
    Cut
   第二章 MOTJON (運(yùn)動(dòng))模式詳解
    FcrvSelect
    FcrvSelect->Clear
    FcrvSelect->bject
    FcrvSelect->Object->All
    Fc^vSelect->Object->Scaling
    FcrvSelect->Object->Rotation
    FcrvSelect->Object-> Translation
    FcrvSelect->Object->Explicit Translatioi
    FcrvSelect->Object->Shape
    FcrvSelect->Object->Shape Weights
    FcrvSelect->bject->Cluster
    FcrvSelect->bject->luster Weights
    PcrvSelect->Object->Node Lattice
    FcrvSelect->Object-> Node Curve Defonnation
    FcrvSelect->Object->Node Surface
    Deformation
    FcrvSelect->Object->Branch Lattice
    FcrvSelect->Object->Branch Curve
    Deformation
    FcrvSelect->Object->Branch Surface
    Deformation
    FcrvSelect->Object->Node Visibility
    FcrvSelect->Object->Branch Visibility
    FcrvSelect->Object->Velocities
    FcrySelect->Object->Accelerations
    FcrvSelect->Object->Branch Matte
    FcrvSelect->Object->Node Matte
    FcrvSelect->Camera
    FcrvSelect->Camera-> All
    FcrvSelect->Camera-> Position
    FcrvSelect->amera->Interest
    FcrvSelect->Camera->Roll
    FcrvSelect->lamera->Field of View
    FcrvSelect->Camera->Near
    FcrvSelect->Camera->Far
    FcrvSelect->amera->Auto Focus
    FcrvSelect->Camera->Custom Focus
    FcrvSelect->amera->Visibility
    FcrvSelect->Cainera->Proj. Plane
    FcrvSelect->Light
    FcrvSelect->Light-> All
    FcrvSelect->Light-> Position
    FcrvSelect->Light-> Interest
    FcrvSelect->Light-> Cone Angle
    FcrvSelect->ight->Spread Angle
    FcrvSelect->Light->Colour
    FcrvSelect->Light->Falloff Start
    FcrvSelect->Light->Falloff End
    FcrvSelect->Light->Umbra
    FcrvSelect->Light->Visibility
    FcrvSelect->Material
    FcrvSelect ->Material->All
    FcrvSelect->Material->Ambient
    PcrvSelect ->Material->Diffuse
    FcrvSelect ->Material->Specular
    FcrvSelect ->Material->Specular Decay
    FcrvSelect ->Material->Reflectivity
    FcrvSelect ->Material->Transparency
    FcrvSelect ->Material->Refractive Index
    FcrvSelect ->Material->Static Blur
    FcrvSelect->2D Texture Global/Local
    FcrvSelect->2D Texture Global/Local->All
    FcrySelect->2D Texture Global/Local->
    Blending
    FcrvSelect->2D Texture. Global/Local->
    Ambient
    FcrvSelect->2D Texture Global/Local->
    Diffuse
    FcrvSelect->2D Texture Global/Local->
    Specular
    FcrvSelect->2D Texture GIobal/Local->
    Reflectivity
    FcrvSelect->2D Texture Global/Local->
    Transparency
    FcrvSelect->2D Texture Global/Local->
    Roughness
    FcrvSelect->2D Texture Global/Local->
    Reflection Mapping
    FcrvSelect->2D Texture Global/Local->Refl
    Map Rotation
    FcrvSelect->2D Texture Global/Local-> Scale
    FcrvSelect->2D Texture Global/Local->V Scale
    FcrvSelect->2D Texture Global/Local->U
    Offset
    FcrvSelect->2D Texture Global/Local->v
    Offset
    FcrvSelect->D Texture Global/Local->
    Support Rotation
    FcrvSelect->2D Texture Global/Local->
    Support Scaling
    FcrvSelect->D Texture Global/Local->
    Projection Center
    FcrvSelect->3D Texture Globa1/Local
    FcrvSelect->3D Texture Globa1/Local-> All
    FcrvSelect->3D Texture Global/Local->
    Spacing
    FcrvSelect->3D Texture Global/Local-> Angle
    FcrvSelect->3D Texture Global/Local->
    Strength
    FcrvSelect->3D Texture Global/Local-> Power
    FcrvSelect->3D Texture GlobalLocal->
    Blending
    FcrvSelect->3D Texture Global/Local->
    Ambient
    FcrvSelect->3D Texture Global/Local->
    Diffuse
    FcrvSelect->3D Texture Global/Local->
    Specular
    FcrvSelect->3D Texture Global/Local->
    Reflectivity
    FcrvSelect->3D Texture Global/Local->
    Transparency
    FcrvSelect->3D Texture Global/Local->
    Roughness
    FcrvSelect->3D Texture Global/Local-> Factor
    2 to 4
    FcrvSelect->3D Texture Global/Local-> Colour
    1 to 5
    FcrvSelect->3D Texture Global/Local->
    Scaling
    FcrvSelect->3D Texture Globa1/Local->
    Rotation
    FcrvSelect->3D Texture Global/Local->
    Translation
    FcrvSelect->Wave
    FcrvSelect->Wave->All
    FcrvSelect->Wave->Scaling
    FcrvSelect->Wave->Rotation
    FcrvSelect->Wave->Translation
    FcrvSelect->Wave->Explicit Translation
    FcrvSelect->Wave->Decay
    FcrvSelect->Wave->Spread
    FcrvSelect->Dynamics
    FcrvSelect->Dynalnics->All
    FcrvSelect->Dynamics->Transition Curve
    FcrvSelect->Dynamics->Root Position
    Constraint
    FcrvSelect->Dynaniics->Elasticity
    FcrvSelect->Dynamics->Static Roughness
    FcrvSelect->Dynamics->Kinetic Roughness
    FcrvSelect->Quick Stretch
    FcrvSelect->Quick Stretch->All
    FcrvSelect->Quick Stretch->Maximum
    Deformation
    PcrvSelect->Quick Stretch->Sensitivity
    FcrvSelect->Meta-Clay
    FcrvSelect->Meta-Clay->All
    FcrvSelect->Meta-Clay->Weight
    FcrvSelect->Meta-Clay->Superquadric
    Exponents
    FcrvSelect->Depth-Fading
    FcrvSelect->Depth-Fading->All
    FcrvSelect->Depth-Fading->Sta.rting Distance
    FcrvSelect->Depth-Fading->Ending Distance
    FcrvSelect->Depth-Pading->Colour
    FcrvSelect->Depth-Fading->Transparency
    FcrvSelect->Layer Fog
    FcrvSelect->Layer Fog ->A11
    FcrvSelect->Layer Fog ->Starting Distance
    FcrvSelect->Layer Fog ->Ending Distance
    FcrvSelect->ayer Fog ->Colour
    FcrvSelect->Layer Fog ->Density
    FcrvSelect->Layer Fog ->Base
    FcrvSelect->Layer Fog ->Thickness
    FcrvSelect-Xustom
    FcrvSelect->Clear Mode
    FcrvSelect->Branch Mlode
    FcrvSelect->Options
    FcrvSelect->Options->Draw Slopes
    FcrvSelect->Options->Pick Slopes
    FcrvSelect->Opti.ons->Show Fcv Groups
    FcrvEdil
    FcrvEdit->Edit Key Point
    FcrvEdit->Slope Management
    FcrvEdit->nterp Management
    FcrvEdit->nterp Mode
    FcrvEdit->Interp Mode ->Constant
    FcrvEdit->Interp Mode ->Linear
    FcrvEdit->Interp Mode ->Spline
    FcrvEdit->Interp Mode ->Slope 0
    FcrvEdit->nterp Mode ->Plateau
    FcrvEdit->Extrap Mode
    FcrvEdit->Extrap Mode->Constant
    FcrvEdit->Extrap Mode->Gradient
    FcrvEdit->Extrap Mode->Cycle
    FcrvEdit->Extrap Mode->Freeze Cycle
    FcrvEdit->Set Key
    FcrvEdit->Edit Fcurve
    FcrvEdit->Edit Tag Key Points
    FcrvEdit->ag Key Points
    FcrvEdit->ag Key Points-> Point/Rect
    FcrvEdit->Tag Key Points-> All
    FcrvEdit->Tag Key Points-> Clear
    FcrvEdit->Tag Key Points-> Inverse
    FcrvEdit->ag Key Points->DelLock Key Points
    FcrvEdit->Copy/Paste Fcurve Segment
    FcrvEdit->Copy/Paste Tagged Keys
    FcrvEdit->Copy/Paste Object Keys
    FcrvEdit->Set Keys on Frames'
    FcrvEdit->Set Rotation Continuity
    FcrvEdit->Convert to Raw Fcurve
    FcrvEdit->Fit Spline to Fcurve'
    FcrvEdit->Snapshot Fcurve
    FcrvEdit->Swap Fcurve
    FcrvEdit->Expression
    FcrvCopy
    FcrvCopy->Object
    FcrvCopy->Light
    FcrvCopy->Material
    FcrvCopy->2D Texture Global
    FcrvCopy->2D Texture Local
    FcrvCopy->3D Texture Global
    FcrvCopy->3D Texture Local
    FcrvCopy->Dynamics
    FcrvCopy->Quick Stretch
    FcrvCopy->Meta-Clay
    FcrvCopy->Associate Anim/Disassociate Anim
    Path
    Path->Pick Path
    Path->Pick Trajectory
    Path->Substitute
    Path->Timing
    Path->Show/Hide
    Path->Show AliyHide All
    Path->Conv. to Path Transl
    Path->Conv. to Expl.Transl
    Path->Conv. to Trajectory
    Plot
    Plot->rajectory
    Plot->Explicit Trans. Fcvs
    Plot->Rotation Fcvs
    Plot->Shape
    Plot->elocities & Accel
    Effects
    Effects->ave
    Effects->Wave->Create
    Effects->ave->Edit
    Effects->Wave->Attach
    Effects->Wave->Freeze
    Effects->Wave->Change Profile
    Effects->Wave->Detach
    Effects->Flock Animation
    Effects->ustom
    Effects->Custom-> Edit Parameters
    Effects->Custom-> Freeze Effect
    Effects->Custom-> Detach Effect
    Effects->Custom-> Re-Attach Effect
    Shape
    Shape->Shape List
    Shape->Select Key Shape
    Shape->Shape Interp
    Shape->Shape Interp->Linear Interp
    Shape->Shape Interp->Cardinal Interp
    Shape->Shape Interp->Weight Interp
    Shape->Set Cluster
    Shape->Cluster List
    Shape->Save Cluster Key
    Shape->Cluster Keys
    Shape->Cluster Keys->Next Key
    Shape->Cluster Keys->Previous Ke
    Shape->Cluster Keys->Remove Key
    Shape->Cluster Interp
    Shape->Remove All Cluster Anim
    Lattice
    Lattice-> Next Key
    Lattice-> Previous Key
    Lattice-> Remove Key
    Keyframe
    Keyframe->Free-Form
    Keyframe->Keyframe
    Keyfra]ne->Key Path
    Keyframe->Next Keyframe
    Keyframe->Previous Keyframe
    Keyframe->nlock Keyframe
    Keyframe->Delete Keys
    FcrvReset
    Constraint
    Constraint->Position
    Constraint->Orientation
    Constraint->Direction
    Constraint->Scaling
    Constraint->Bounding Plane
    Constraint->Show Direction
    Constraint->Position Limits
    Constraint->Rotation Limits
    Constraint->Tangency
    Constraint->Normal to Surface
    Constraint->Object to Cluster
    Constraint-> Cluster to Object
    Constraint->Cluster Centre
    Constraint->wo Points
    Constraint->Three Points
    Constraint->Up Vector
    Constraint->Relax
    Channel
    Channel->Channel Setup
    Channel->Connection Setup
    Channel->Calibration
    Channel->Calibration->Calibrate
    Channel->Calibration->Reset Selected
    Channel->Calibration->Reset All
    Channel->Channel Run
    Channel->Channel Run->Frame l/0
    Channel->Channel Run->Sequence I/0
    Channel->Channel Run->Fas Sequence l/O
    Channel->Channel Run->Capture
    Channel->Channel Run->Control
    Channel->Channel Run->Display Refresh Rate
    Channel->Channel Run->Supra Keys Enabled
    Channel->Take Recording
    Channel->Take Recording-> Run
    Channel->ake Recording-> Setup
    Channel->Activate Selection
    Channel->Deactiva晅e Selection
    Channel->opy Fcurve Connections
    Channel->Reset All
    Channel->Get Channel Setup
    Channel->Save Channel Setup
    Channel->Get Motion File
    SaveKey
    SaveKey->Object
    SaveKey->Branch
    SaveKey->Camera
    SaveKey->L i ght
    SaveKey->Wave
    PlayControl
    Sequence
    Update
    Expressions
    Expressions->Edit
   第三章 ACTOR (角色)模式詳解
    Skeleton
    skeleton->Draw 2D Chain
    Skeleton->Draw 3D Chain
    Skeleton->Move Joint
    Skeleton->Move Branch
    Skeletdn->Toggle Effector Rotation
    Skeleton-->Toggle 2D/3D
    Skeleton->Preferred Axis Cns
    Skeleton->Up Vector Cns
    Skeleton->Automatic Preferred Axis Cns
    Skeleton->Automatic Up Vector Cns
    Skeleton->Show Critical Zone
    Skeleton->Group as Skeleton
    Skeleton->Reset Actor
    Constraint
    Dynamics
    Dynamics->OPtion Setup
    Dynamics->Physical Properties
    Dynamics->Joint Properties
    Dynamics->Remove Properties
    Simulate
    Simulate->Save Start/End
    Simulate->Simulate (automatic)
    Simulate->Simulate (from current frame)
    Simulate->Stabilize
    Simulate->Freeze Simulation
    Simulate->nfreeze Simulation
    Simulate->Delete Simulation
    Simulate->Delete Transition Curve
    Qstretch
    QStretch->Setup
    Qstrech ->Get Controls
    QStretch->Relax
    Control
    Control->Get Special Control
    Control->Get Special Control->Gravity
    Control->Get Special Control->Force
    Control->Get Special Control->Wind
    Control->Get Special Control->Fan
    Control->Get Special Control->Nail
    Control->Select
    Control->Relax
    Control->Flash Controls
    Collisions
    Collisions->Select ( Bsphere) Obstacle
    Collisions->Select ( Bplane)Obstacle
    Collisions->Select (Bbox) Obstacle
    Collisions->Relax
    Collisions->Flash Obstacles
    Skin
    Skin->Automatic Envelope
    Skin->Local Envelope
    Skin->Global Envelope
    Skin->Rigid Envelope
    Skin->Envelope Assignment
    Skin->Envelope Assignment->Show Vertices
    Skin->Envelope Assignment->Clour Skeleton
    Skin->Envelope Assignment->Colour Joint
    Skin->Envelope Assignment->Bounding Model
    Skin->Envelope Assignment->Modify Weights
    Skin->Envelope Assignment->Reassign
    Manually
    Skin->Deformation Parameters
    Skin->Deformation Parameters->Inner Side/
    Outer Side
    Skin->Deformation Parameters->Joint Area
    Skin->Deformation Curves
    Skin->Fast Interaction
    History
    History->ndo
    History->Redo
    History->Dispose
    History->Setur
   第四章 HATTER (材質(zhì)) 模式詳解
    Material
    Mat.Oper
    Mat_Oper->Associate/Disassociate
    Mat_Oper->Set Current
    Mat_Oper->Copy Mat
    Mat-Oper->ptinimize All
    Mat_0per->0ptimize Selected
    Texture
    Texture->3D Global/3D Local
    Texture->2D Global/2D Local
    Paint
    Atmosphere
    Atmosphere->Depth-Fading
    Atinosphere->Ambience
    Atmosphere->Layer Fog
    Preview
    Preview->Selection
    Preview->All
    Preview->Subregion
    Preview->Setup
    Render
    Polygon
    Polygon->Select by Tag Vertex
    Polygon->Select by Rectangle
    Polygon->Select by Raycasting
    Polygon->Select All
    Polygon->nselect All
    Polygon->oggle All
    Polygon->Current Material
    Polygon->Previous Material
    Polygon->Next Material
    Polygon->Assign New Material
    Polygon->Assign Current Material
    Polygon->Automatic Colourize
    Polygon->Automatic Texture
    EdgeFlag -
    Edge_Flag->Select/Rect Select
    geJ->Fag->Jidden/Rect Hidden
    Edge_Flag->Visible/Rec1; Visible
    Edge_Flag->Discontinuity/Rect Discontinui
   第五章^S* TOOLS (工具)模式詳解
    picture
    Line
    Line->Show File
    Line^Show Sequence
    Line->Information
    Effects
    FlipBool
    Composite
    Output
    Output->PostScript
    Output->Setup
    Output->PostScript Playback
    Autotrace
    Emergency Reset
    Hidder->Line
    Import
    Import->Images
    Import->0bjects
    Export
    Export-〉Images
    Export->Objects
    Export->saturnExport
    Video
    Video->Abekas
    Video->Abekas->Record
    Video->Abekas->Grab
   第六章 SOFTIMAGE3D界面介紹
   第七章 SOFTIMAGE3D粒 子介紹
   附錄A NatureFX插件
   附錄B RenderWorld的界面介紹
   附錄C 縮短著色時(shí)間(針對(duì)MentalRay方式)
   附錄D Softimage3D3.8新增功能介紹
   

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