本書詳細(xì)介紹了3D Studio MAX提供的各種功能。包括菜單中各種命令的使用,面板和工具使用方法,以及編輯器中各個(gè)選項(xiàng)和按鈕的作用。通過閱讀本書,可使動(dòng)畫制作者設(shè)計(jì)出高水平的各種三維動(dòng)畫作品。本書適合用于各種計(jì)算機(jī)圖形圖像制作人員,也是廣大動(dòng)畫愛好者的必備手冊。
作者簡介
暫缺《3D STUDIO MAX快速參考手冊》作者簡介
圖書目錄
譯者序 致謝 怎樣使用本書 菜單 About 3D Studio MAX Active Gri d Object Active Home Grid Additional Help Align Align Normals Align To View Archive Array Attach Background Image Clone Close Configure Paths Connect to Support and Information Crossing Deactivate All Maps Delete Delete Track View Detach Display Floater Edit Named Selections Environment Exit Expert Mode Explode Export Fetch Grid and Snap Setting Group Hold Import Insert Tracks Learning 3D Studio MAX Make Preview Match Camera to View Material Editor Material/Map Browser Merge Mirror New New Track View Online Reference Open(File) Open(Group) Open Track View Place Highlight Pop-up Menus Preference Properties Redo[last action] Redo[last view change] Redraw All Views Rename Preview Render Replace Reset Reset Background Transform Restore Actiie[current]View Save Save Active View Save As Save Selected Select All Select By Color/Name Setlect Invert Select Invert Select Floater Select None Shade Selected Show Axis Icon Show Dependencies Show Ghosting Show Home Grid Show Key Times Show Last Rendering Snapshot Summary Info Transform Type-In Undo[last action] Undo[last view change] Ungroup Units Setup Update Background Image Update During Spinner Drag Video Post View File Viewport Configuration View Preview Window 工具條 Align Align Camera Align to View Angle Snap Toggle Animate Arc Rotate/Selected Array Bind to Space Warp Circular Selection Region Crossing Selection Degradation Ouerride Dolly Camera/Light/Target Fence Selection Region Field-of-View Go to End/Go to Start Help Inverse Kinematics on/off toggle Key Mode Toggle Light Falloff/Hotspot Lock Selection Material Editor Min/Max Toggle Mirror Selected Objects Named Selection Sets Next Frame/Next Key Normal Align Orbit Camera/Light Pan Pan Camera/Light Percent Snap Perspective Place Highlight PlayAnimation/Play Selected Previous Frame/Previous Key Quick Render Rectangular Selection Region Redo Reference Coordinate System Region Zoom Render Last Render Scene Render Type Restrict to X/Y/Z Restric to XY/YZ/ZX Plane Roll Camera/Light Select and Link Select and Move Select and Non-uniform Scale Select and Rotate Select and Squash Select and Uniform Scale Select by Name Select Object Selection Filter Snapshot Spinner Snap Toggle 3D Snap Toggle Time Configuraton Truck Camera/Light 2D Snamp Toggle 2.5D Snap Toggle Undo Unlink Selection Use Pivot Point Center Use Selection Center Use Transform Corrdinate Center Window Selection Zoom/All/Extents/Selected 面板 Affect Region Anchor Arc ASCII Object Output Asset Manager Assign Vertex Colors AudioClip Awning Background Bend Bevel Bevel Profile BiFold Billboard Blizzard Bomb Bones Boolean Box BoxGizmo Camera Map Camera Match CamPoint Cap Holes Capsule Casement C-Ext ChamferBox ChamferCyl Circle Colapse Color Cipboard Compass Cone Conform(Compound Object) Conform(Space Warp) Connect CV Cureve CV Surf CylGizmo Cylinder Dflector DeleteMesh DeleteSpline Displace Display Donut Dummy Dynamics Edit Mesh/Editable Mesh Edit Patch Edit Spline/Editable Spline Ellipse Extrude Face Extrude FFD 2*2*2/3*393/4*4*4 FFD(Box) FFD(Cyl) Fillet/Chamfer Fixed Fog Follow/Band Free Free Direct Free Spot Gengon GeoSphere Gravity Grid Hedra Helix IFL Manager IK Inline Lathe Lattice L-Ext Level of Detail Line Linked Xform Link Info Link Inheritance(Selected) LOD Loft MapScaler MapScaler Materiaal MAXScript Measure MeshSmooth Mirror Modify Morph Motion Capture Motor NavInfo NGon Noise Normal NCurve Sel NSurf Sel OilTank Omni Optimize Parameters PArray PatchDeform PathDeform Path Follow PBomb PCloud Pivot(Doors) Pivot(Hierarchy) Pivoted Point Point Curve Point Surf Polygon Counter Preserve Prism Projected Protractor ProxSensor Push Pyramid Quad Patch Rectangle Relax Rescale World Units Reset XForm Ring Array Ripple Scatter SDeflector Section ShapeMerge Skew Sliding(Doors) Sliding(Windows) Smooth Snow Sound Sphere SphereGizmo Spherify Spindle SplineSelect Spray Star STL-Check Stretch Strokes Sunlight Super Spray Surface Appoximation SurfDeform Tape Target Target Direct Target Spot Teapot Tessellate Text TimeSensor Torus Torus Knot TouchSensor Trajectories Trim/Extend Tri Patch Tube Twist UDeflector Unwarp UVW UVW Map UVW Xform Vol.Select Wave Wind XForm 材質(zhì)編輯器 About the Material Editor Adobe Phtotoshop Plug-In Filter Adobe Premiere Video Filter Assign Material to Selection Background Bacdlight Bitmap Blend Cellular Checker Composite Coordinates Rollout(Environment) Coordinates Roolout(Non-Environment) Dent Double Sided Enivronment Maps Falloff Flat Mirror Get Material Go to Parent Go to Sibling Gradient Make Material Copy Make Preview Mapping Coordinates Marble Mask Material Effects Channel Material/Map Browser Material/Map Navigator Matte/Shadow Mix Multi/Sub-Object Noise Noise Rollout Options Output Particle Age Particle MBlur Perlin Marble Pick Material from Object Planet Play Preview Pop-up Menu Put Material to Scene Put to Library Raytrace(material) Raytrace(map) Reflect/Refract Reset Map/Mtl to Default Settings RGB Multiply RBG Tint Sarmple Type Sample UV Tiling Save Preview Select by Material Show End Result Show End Result Show Map in Viewport Size Paramters Smoke Speckle Splat Standard Stucco Thin Wall Refraction Top/Bottom Vertex Color Water Wood 附錄 渲染基本概念 視頻顏色檢測