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3D Studio MAX R2.5實(shí)用速查手冊(cè)

3D Studio MAX R2.5實(shí)用速查手冊(cè)

定 價(jià):¥22.00

作 者: 陳世紅,朱少東編
出版社: 清華大學(xué)出版社
叢編項(xiàng): 圖形圖像處理技術(shù)系列叢書
標(biāo) 簽: MAX

ISBN: 9787302031840 出版時(shí)間: 1998-01-01 包裝: 平裝
開本: 26cm 頁數(shù): 266頁 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  內(nèi)容提要本書從3DStudioMAXR2.5的安裝、配置、運(yùn)行環(huán)境入手,以大量的圖片分門別類地介紹了3DSMAX命令面板、編輯修改器、層級(jí)、軌跡、渲染、材質(zhì)編輯器的中英文對(duì)照,下拉式菜單的中英文對(duì)照、對(duì)話框的中英文對(duì)照以及工具按鈕的中英文解釋,以便于讀者操作查閱,達(dá)到快速入門之目的。書中提供3個(gè)有趣的實(shí)例供讀者模仿或練習(xí),使讀者按操作步驟,體會(huì)制作的樂趣。本書面向非計(jì)算機(jī)專業(yè)的美術(shù)、影視動(dòng)畫制作人員及初學(xué)電腦動(dòng)畫的愛好者。

作者簡(jiǎn)介

暫缺《3D Studio MAX R2.5實(shí)用速查手冊(cè)》作者簡(jiǎn)介

圖書目錄

第1章  3DS MAx R2. 5的安裝與啟動(dòng)                  
     1. 1  安裝3DS MAx R2. 5                  
        1. 準(zhǔn)備工作                  
        2. 安裝硬件鎖                  
        3. 軟件的安裝                  
        4. 軟件的注冊(cè)                  
     1. 2  啟動(dòng)3DS MAx                  
     1. 3  改變系統(tǒng)的顯示驅(qū)動(dòng)                  
        1. 使用工具欄                  
        2. 使用其他驅(qū)動(dòng)程序                  
        3. 在啟動(dòng)時(shí)改變驅(qū)動(dòng)程序                  
     1. 4  3DS MAx的文件                  
     1. 5  3DS MAx與TCP/IP                  
     1. 6  取消裝載3DS MAx                  
   第2章  3D Studio MAx主面板                  
     2. 1  主面板的布局                  
     2. 2  主面板工具欄                  
     2. 3  主面板底部工具欄                  
     2. 4  動(dòng)畫控制按鈕                  
     2. 5  視圖導(dǎo)航控制                  
   第3章  創(chuàng)建命令面板                  
     3. 1  創(chuàng)建幾何體                  
     3. 1. 1  標(biāo)準(zhǔn)幾何體                  
           1. Box(長(zhǎng)方體)                  
           2. Cone(錐體)                  
           3. Sphere(球體)                  
           4. Geosphere(幾何球體)                   
           5. Cylinder(圓柱)                  
           6. Tube(圓管)                  
           7. Torus(圓環(huán)體)                  
           8. Pyramid(棱錐)                  
           9. Teapot(茶壺)                  
           10. Prism(棱柱)                  
     3. 1. 2  擴(kuò)展                   
           1. Hedra(多面體)                  
           2. Torus Knot(環(huán)形節(jié))                  
           3. ChamferBbx(倒角方體)                  
           4. ChamferCylinder(倒角柱體)                  
           5. 瓤1Tank(油桶)                  
           6. Capsule(囊體)                  
           7. SPindle(紡錘體)                  
           8. L—Ext(L形延伸體)                  
           9. Gengon(多邊體)                  
           10. C—Ext(C形延伸體)                  
     3. 1. 3  NURBS曲面                  
           1. Point Sur5aces(點(diǎn)曲面)                  
           2. CV Surfaces(控制點(diǎn)曲面                  
     3. 1. 4  面片                  
           1. Quad Patch(方形面片)                  
           2. Tri Patch(三角形面片)                  
     3. 1. 5  合成對(duì)象                  
           1. Morph(變形)                  
           2. Bo01ean(布爾運(yùn)算)                  
           3. Scatter(分散)                  
           4. Conform(一致化)                  
           5. Connect(連接)                  
           6. ShapeMerge(形體合并)                  
     3. 1. 6  Loft(放樣)                  
     3. 1. 7    門                  
           1. Pivot(軸門)                  
           2. Sliding(滑動(dòng)式門)                  
           3. BiFold(折疊式門)                  
     3. 1. 8  窗子                  
           1. Awning(遮蓬)                  
           2. Casement(豎鉸鏈?zhǔn)?                  
           3. Fixed(窗扉)                  
           4. Pivoted(軸心式)                  
           5. Projected(伸出式)                  
           6. S1iding(滑動(dòng)式)                  
     3. 1. 9  粒子系統(tǒng)                  
           1. Spray(飛沫)                  
           2. Snow(雪)                  
           3. Super Spray(超級(jí)粒子)                  
           4. B1izzard(暴風(fēng)雪)                  
           5. Parray(粒子陣列)                   
           6. Pclud(粒子云)                  
     3. 2  創(chuàng)建平面                  
     3. 2. 1  Splines曲線                  
           1. Line(線)                  
           2. Rectangle(矩形)                  
           3. Circle(圓)                  
           4. Ellipse(橢圓)                  
           5. Arc(弧)                  
           6. Ibnut(同心圓環(huán))                  
           7. Ngon(多邊形)                  
           8. Star(星形)                  
           9. Text(文本)                  
           10. Helix(螺旋線)                  
           11. Section(剖面)                  
     3. 2. 2  NURBS Curver曲線                  
           1. Point Curve(點(diǎn)曲線)                  
           2. CV Curve(CV控制點(diǎn)曲線)                  
     3. 3  創(chuàng)建燈                  
           1. Target Spot(目標(biāo)聚光燈)                  
           2. 自由聚光燈                  
           3, TargetDirect(目標(biāo)平行光)                  
           4. Free Direct(自由平行光)                  
           5. Omni(泛光燈)                  
     3. 4  創(chuàng)建攝像機(jī)                  
           1. Target(目標(biāo)攝像機(jī))                  
           2. Free(自由式攝像機(jī))                  
     3. 5  創(chuàng)建幫助                  
     3. 5. 1  標(biāo)準(zhǔn)                  
           1. Dummy(虛擬物體)                  
           2. Compass(指針)                  
           3. Grid(網(wǎng)格)                  
           4. Point(軸點(diǎn))                  
           5. Tape(標(biāo)尺)                  
           6. Protractor(量角器)                  
     3. 5. 2  大氣環(huán)境                  
           1. BoxGizmo(方體線框)                  
           2. SphereGizmo(球體線框)                  
           3. CylGizmo(柱體線框)                  
     3. 5. 3  攝像機(jī)捕捉——攝像機(jī)配合點(diǎn)                  
     3. 5. 4  VRMLl. 0                  
           1. LoD(細(xì)節(jié))                  
           2. Inline(在線幫助)                  
           3. VRML/VRBL                  
     3. 5. 5  VRML97                  
           1. Anchor(鐵錨)                  
           2. TouchSensor(觸動(dòng)感應(yīng)器)                  
           3. ProxSensor(范圍感應(yīng)器)                  
           4. TimeSensor(時(shí)間感應(yīng)器)                  
           5. Navlnfo(瀏覽信息)                  
           6. Background(背景)                  
           7. Fog(霧)                  
           8. AudioClip(音頻調(diào)節(jié)板)                  
           9. Sound(聲音)                  
           10. Billboard(錨床)                  
           11. LOD(細(xì)節(jié))                  
           12. Inline(在線幫助)                  
     3. 6  創(chuàng)建變形                  
     3. 6. 1  Geometric/Deformable                  
           1. FFD(Box)(FFD方體)                  
           2. FFD(Cyl)(FFD圓柱)                  
           3. Wave(波浪)                  
           4. Ripple(漣瀝)                  
           5. Displace(位置轉(zhuǎn)換)                  
           6. Conform(一致化)                  
           7. Bomb(爆炸)                  
     3. 6. 2  Particles&Dynamics                  
           1. Gravity(重力)                  
           2. PBomb(粒子爆炸)                  
           3. Wind(風(fēng))                  
           4. Deflector(導(dǎo)向板)                  
           5. Path F0110w(路徑隨動(dòng))                  
           6. Udeflector(U導(dǎo)向板)                  
           7. Displace(位置轉(zhuǎn)換)                  
           8. SDeflector(導(dǎo)向球)                  
           9. Push(推力)                  
           10. Motor(引擎)                  
     3. 6. 3  Modifier—Based                  
           1. Bend(彎曲)                  
           2. Twist(扭曲)                  
           3. Taper(錐化)                  
           4. Skew(推斜)                  
           5. Noise(噪聲)                  
           6. Stretch(伸展)                  
     3. 7  創(chuàng)建系統(tǒng)                  
           1. 骨路                  
           2. 鏈陣列                  
           3. 陽光                  
   第4章  編輯修改器                  
     4. 1  普通編輯修改器                  
           1. 區(qū)域效果編輯修改器                  
           2. 彎曲編輯修改器                  
           3. 倒角編輯修改器                  
           4. 側(cè)面倒角編輯修改器                  
           5. 光滑蓋子編輯修改器                  
           6. 刪除網(wǎng)格編輯修改器                  
           7. 刪除曲線編輯修改器                  
           8. 位移編輯修改器                  
           9. 拉伸編輯修改器                  
           l0. 球編輯修改器                  
           11. FFD2×2×2編輯修改器                  
           12. FFD3×3×3編輯修改器                  
           13. FFD4×4×4編輯修改器                  
           14. FFD(盒子)4×4×4編輯修改器                  
           15. FFD(圓柱)4×6×4編輯修改器                  
           16. 面拉伸編輯修改器                  
           17. 旋轉(zhuǎn)編輯修改器                  
           18. 結(jié)構(gòu)網(wǎng)格編輯修改器                  
           19. 鏈接變換編輯修改器                  
           20. 網(wǎng)格選擇——節(jié)點(diǎn)編輯修改器                  
           21. 網(wǎng)格選擇——面編輯修改器                  
           22. 網(wǎng)格選擇——邊編輯修改器                  
           23. 網(wǎng)格光滑編輯修改器                  
           24. NCurve選擇編輯修改器                  
           25. 鏡像編輯修改器                  
           26. 噪聲編輯修改器                  
           27. NSurf選擇編輯修改器                  
           28. 優(yōu)化編輯修改器                  
           29. 維持編輯修改器                  
           30. 放松編輯修改器                  
           31. 漣漪編輯修改器                  
           32. 推斜編輯修改器                  
           33. 切片編輯修改器                  
           34. 曲線選擇編輯修改器                  
           35. 錐化編輯修改器                  
           36. 細(xì)化編輯修改器                  
           37. 扭曲編輯修改器                  
           38. UVWxform貼圖編輯修改器                  
           39. 體選編輯修改器                  
           40. 波浪編輯修改器                  
           41. XForm編輯修改器                  
           42. 攝像機(jī)編輯器                  
           43. 材質(zhì)編輯修改器                  
           44. 法線編輯修改器                  
           45. STL檢測(cè)編輯修改器                  
           46. 光滑編輯修改器                  
           47. UVW貼圖編輯修改器                  
           48. 編輯貼圖坐標(biāo)編輯修改器                  
           49. 直角/倒角                  
           50. 修剪/拉仲編輯修改器                  
           51. 編輯網(wǎng)格——節(jié)點(diǎn)編輯修改器                  
           52. 編輯網(wǎng)格——面編輯修改器                  
           53. 編輯網(wǎng)格——邊編輯修改器                  
           54. 編輯面片——節(jié)點(diǎn)編輯修改器                  
           55. 編輯面片——邊編輯修改器                  
           56. 編輯面片——面片編輯修改器                  
           57. 編輯曲線——節(jié)點(diǎn)編輯修改器                  
           58. 編輯曲線——線段編輯修改器                  
           59. 編輯曲線——曲線編輯修改器                  
           60. 面片變形編輯修改器                  
           61. 路徑變形編輯修改器                  
           62. 伸展編輯修改器                  
           63. 表面變形編輯修改器                  
           64. 攝像機(jī)貼圖綁定編輯修改器                  
           65. 攝像機(jī)縮放綁定編輯修改器                  
           66. 面片變形綁定攝像機(jī)貼圖綁定編輯修改器                  
           67. 路徑變形綁定編輯修改器                  
           68. 面變形綁定編輯修改器                  
     4. 2  NURBS編輯修改器                  
   第5章  層級(jí). 動(dòng)畫. 顯示. 軌跡. 渲染和環(huán)境及視頻后期處理                  
     5. 1  層級(jí)                  
           1. Pivot(軸)                  
           2. IK(反向動(dòng)力學(xué))                  
           3. Link Info(鏈接信息)                  
     5. 2  運(yùn)動(dòng)                  
           1. 運(yùn)動(dòng)參數(shù)                  
           2. 運(yùn)動(dòng)軌跡                  
     5. 3  顯示                  
     5. 4  軌跡                  
           1. 軌跡視窗                  
           2. 軌跡過濾器                  
           3. 參數(shù)曲線擴(kuò)展方式                  
     5. 5  渲染                  
     5. 6  環(huán)境                  
           1. Combustlon(燃燒)                  
           2. Fog(霧)                  
           3. V01ume F吧(體霧)                  
           4. Volume Light(體光)                  
     5. 7  視頻后期處理                  
           1. 視頻合成窗口                  
           2. AddScene Event(增加場(chǎng)景事件)                  
           3. Render Options(渲染選項(xiàng))                  
           4. AddlmageInput Event(增加圖像輸入事件)                  
           5. ImagelnputOptions(圖像輸入對(duì)話框)                  
           6. Addlmage Filter Kvent(增加圖像過濾器事件)                  
           7. Adobe Premiere的外掛模塊                  
           8. Image Contrast Contro1(圖像飽和度控制)                  
           9. Fadelmage Contro1(圖像衰減控制)                  
           10. Lens Effects Flare                  
           11. Lens Effects Focus                  
           12. Lens Effects Grow                  
           13. LensEffects Hilight                  
           14. Negative Filter(混合過濾器)                  
           15. Adobe Photosh叩外掛模塊                  
           l6. Simple Wipe Control(劃去控制)過濾器                  
           17. Stars Control(星控制)過濾器                  
           18. 渲染視圖                  
     第6章  工具                  
           1. 應(yīng)用工具                  
           2. ASCII Object OutPut(ASCII對(duì)象輸出)                  
           3. Asset Manager(資源管理器)                  
           4. Assign Vertex Colors(指定節(jié)點(diǎn)顏色)                  
           5. CamPointInfo(攝像機(jī)視點(diǎn)信息)                  
           6. Camera Tracker(攝像機(jī)追蹤器)                  
           7. Collapse(塌陷)                  
           8. Color Clipboard(調(diào)色板)                  
           9. Dynamics(動(dòng)態(tài)特性)                  
           10. Fo11ow/Bank(跟隨/傾斜)                  
           11. IFL Manager(IFL管理器)                  
           12. Level of Detail(細(xì)節(jié)級(jí)別)                  
           13. Unklnheritance(Selected)鏈接繼承(選擇)                  
           14. MAxScript(MA文腳本)                  
           15. Measure(測(cè)量)                  
           16. Motion Capture(動(dòng)畫追蹤)                  
           17. Polygon Count(多義線計(jì)數(shù)器)                  
           18. Rescale World Units(重縮放世界坐標(biāo)系單位)                  
           19. Reset Transform(復(fù)位變形修改器)                  
           20. Su4ace Approximation(面逼近)                  
           21. Strokes(筆畫)                  
     第7章  材質(zhì)編輯器                  
           1. 材質(zhì)編輯器及標(biāo)準(zhǔn)材質(zhì)                  
           2. 混合材質(zhì)                  
           3. 雙面材質(zhì)                  
           4. 投影材質(zhì)                  
           5. 子材質(zhì)                  
           6. 光線跟蹤材質(zhì)                  
           7. 頂/底材質(zhì)                  
           8. Adobe PhotoShoP P1ug—in貼圖                  
           9. Adobe PremiereVideoFilter貼圖                  
           10. 位圖貼圖                  
           11. 格形貼圖                  
           12. 交錯(cuò)貼圖                  
           13. 合成貼圖                  
           14. 凹陷貼圖                  
           15. 衰退貼圖                  
           16. 平面鏡反射貼圖                  
           17. 漸層貼圖                  
           18. 大理石貼圖                  
           19. 蒙版貼圖                  
           20. 混合方式貼圖                  
           21. 噪聲貼圖                  
           22. 輸出貼圖                  
           23. 粒子時(shí)效貼圖                  
           24. 粒子運(yùn)動(dòng)模糊貼圖                  
           25. perlin大理石                  
           26. 行星貼圖                  
           27. 光線跟蹤貼圖                  
           28. 反射/折射方式貼圖                  
           29. RGB增強(qiáng)貼圖                  
           30. RGB染色貼圖                  
           31. 煙貼圖                  
           32. 斑點(diǎn)貼圖                  
           33. 薄片金屬                  
           34. 粉刷貼圖                  
           35. 窄墻反射貼圖                  
           36. 節(jié)點(diǎn)顏色                  
           37. 水貼圖                  
           38. 木紋貼圖                  
   第8章  實(shí)例制作                  
     8. 1  實(shí)例1:翻滾的圓柱                  
     8. 1. 1  建模和材質(zhì)的設(shè)定                  
     8. 1. 2  調(diào)整動(dòng)畫                  
     8. 1. 3  渲染                  
     8. 2  實(shí)例2:傳接的小球                  
     8. 2. 1  創(chuàng)建模型                  
     8. 3  實(shí)例3:奇妙的小球                  
     8. 3. 1  建模                  
     8. 3. 2  指定材質(zhì)                  
     8. 3. 3  設(shè)置卡通小球運(yùn)動(dòng)的動(dòng)畫                  
     8. 3. 4  渲染                  

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